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Jorogumo

This was my first Real Time model and also my very first Artstation Challenge entry: Feudal Japan
(Full link with Marmoset Viewer: https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/37079)

I decided to bring a Jorogumo to "life": a japanese Yokai half woman and half spider that feeds off human flesh. She was also part of a school project within Unreal Engine 4.21 where this character had to be a vessel of greed and pride and that's why she has so many golden elements; in-game lighting touch ups by Barbara Colombo.
Her spider-body is design to resemble a classical Kabuki Mask.

The cave was my first game oriented environment.

I was lucky enough to find people willing to give me some constructive criticism that I will treasure and I hope that you will find it worth of some more tips about what I can improve next!

Unreal - Game Screenshot (closeup front)

Unreal - Game Screenshot (closeup front)

Unreal - Game Screenshot (closeup)

Unreal - Game Screenshot (closeup)

Unreal - Game Screenshot (half body)

Unreal - Game Screenshot (half body)

Unreal - Game Screenshot (full body) + Cave

Unreal - Game Screenshot (full body) + Cave

The maps were packed within unreal into 3x4k maps (BC + Alpha / Occlusion, Roughness, Metallic / Normal)

The maps were packed within unreal into 3x4k maps (BC + Alpha / Occlusion, Roughness, Metallic / Normal)

Wireframe - Marmoset Toolbag

Wireframe - Marmoset Toolbag

Marmoset - Full Body

Marmoset - Full Body

Marmoset - Fabric/Hair details (it's quite different from the Unreal result)

Marmoset - Fabric/Hair details (it's quite different from the Unreal result)